> Sometimes such problems just can't be fixed by pov. The general solution
in such
> cases, iirc, is to render the image at twice the size you need without any
aa,
> and then reduce the image size using a suitable graphics application.
Which is equivalent to rendering with +AA0.0 (AA threshold of zero) and +Rn
(where n is the number of times to multiply the image size) except that you
can also use jittering with this method.
- Slime
[ http://www.slimeland.com/ ]
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